a really cool game, just too easy and too long (because of being too easy) - wave 16 gameplay on the first try and then i gave up cuz it was getting too long and still easy by the way, something that would make better is some time to roll the dices before each wave start, not something to make the game easier but a thing to make people that dont have fast fingers to roll all the dices on seconds to play the game with more comfort, then, start the waves normally but the gameplay is really cool, the arts, the graphics, the mechanics, no bugs or anything else.. so overall, a great game! that thing about being boring after some time is something that millions of games have, so its normal, its still boring but.. its normal, its not easy to make a game that never gets boring (i think?) so its nothing that bad, that game is easily a 9/10
Everything about this game is great. Got to wave 12 on my first try then stopped. A tutorial could have been nice; some stuff, like the fact that throwing dice deals damage, as well as swapping out units, took a little while to discover.
I really loved this quirky little game. I'm not sure if I'm just good, or if the game can use a little tweaking when it comes to the difficulty. I'm putting my money on the latter ;)
Pretty cool game! Really innovative mechanics, please consider releasing a mobile version, it would be so much enjoyable with touch instead of constantly draging the mouse
Really fun game! the dice throwing mechanice is really refreshing and its just fun to play with them. So much that i tried to play with only red dices so to throw them constantly.
In the start i tried to play with all red dices and it's actually pretty easy. Dices can stomp enemies so even heal effect can still hurt enemies and generally you have so much that you can even build a spike wall so you just need to be a bit fast. I went to 17 wave and gave up beacause i wanted to try something harder
So i went with only 2 dices. I didn't went for 1 dice because since you need to pick 1 dice each wave you need replace old one with new one every time and it would be to random, since you need certain effects on your dices. For exapmle, spikes, ice cubes or nukes are too slow😭 they take time to dissapear, espesially spikes and you can't afford such time since while they stop one line, enemies on the others won't be stopped and will kill you. So ideally you want to have bombs, heals ideally and nukes and ice cubes on the 2nd place for you dice, and your starting dice actually already good enough, since it has 3 bombs 2 heals and ice cube, so you just randomly pick the other dice and try not to die. If you need to place Spike, you better replace it immidiatly with your other dice so it wouldnt last for full time,
With such setup i managed to achieve 11 wave in my first attempt, and that was pretty fun
This has become my go-to game during my work lunch break. I think the gameplay concept is awesome. The frantic chucking of dice onto the board to stop an enemy who just wiped out my front liners is one of my favorite parts. I also enjoy the whole dice management aspect after you reach the max. Its all bout trading off your worst dice till you get a decent main set.
I know this was a short game-jam creation, but I think it could be fleshed out to be an even more amazing game with added locations/visuals, new enemy types(or alternate versions of current ones, i.e a Red Armored Knight with double health or fast Babies) that appear over time, and different modes. Maybe a quest mode that takes you to new grid layouts each 20 waves, like you are moving towards the castle or kingdom that started the fight and take them on at wave 100. Alternatively a dice lock mode where you have to use the dice the game gives you to survive, no choosing.
All in all, this is addicting as hell and I love it for making my downtime more enjoyable. It's just that the set 4-5 enemies that only keep increasing makes it a bit too easy after wave 15. By that time I have a full roster of those heavy hitter skellies and a cannon armada behind them. Once the initial panic toss is over, I've got the full defense set up in about 30 seconds. Nothing gets through.
This game is really fun and I like how the dices are used in the game. It's very creative how not only is it used to decide which summons can be placed on the field but can be used to damage enemies as well. I really like how the randomness is not only based on luck but skill at the same time! I did lose at 15 because I wanted to see if I was able to beat that wave with only red dices but it seems that it was quite hard. Really enjoyed it!
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I have to beat my high score!
im absolutely addicted i cant stop, you should try adding more to it.
BAD IDEA! This is like World war 2
8/10, there should be more added to it! Edit: The man himself replyed?!
True! I added some new content just now! And who knows, maybe there will be even more stuff in the future.
Boom!!?? :]
Haha I need that die too :D
yes Rico kaboom
just so you know it is a madagascar reference
Insanely fun game i reccomend epic very cool awesome
my highscore is wave 13, really fun game
Loved the concept, it was really fun to play was pleasantly surprised by the intro.
I love this. The dice look really cool and rolling them is fun. Great idea!
Any chances for the steam release?
Show post...
my setup
Love it, but too easy that make me bored. Hope u continue to develop it. 9/10
P/s: sorry! my english's bad
a really cool game, just too easy and too long (because of being too easy) - wave 16 gameplay on the first try and then i gave up cuz it was getting too long and still easy
by the way, something that would make better is some time to roll the dices before each wave start, not something to make the game easier but a thing to make people that dont have fast fingers to roll all the dices on seconds to play the game with more comfort, then, start the waves normally
but the gameplay is really cool, the arts, the graphics, the mechanics, no bugs or anything else.. so overall, a great game! that thing about being boring after some time is something that millions of games have, so its normal, its still boring but.. its normal, its not easy to make a game that never gets boring (i think?) so its nothing that bad, that game is easily a 9/10
like like like
Perfect! i like it)
this game is too ez u need to make a harder mode round 12 and still going hard
this game have awesome idea
Everything about this game is great. Got to wave 12 on my first try then stopped. A tutorial could have been nice; some stuff, like the fact that throwing dice deals damage, as well as swapping out units, took a little while to discover.
Thank you for telling me this! i would have never figuered that out
Love this game! It's quite satisfying and hard to put down!
I want more dice customisation :)
I really loved this quirky little game. I'm not sure if I'm just good, or if the game can use a little tweaking when it comes to the difficulty. I'm putting my money on the latter ;)
Honestly you should release this as a mobile game. You could add very little content and have a smash hit.
10/10 changed my life
loved it 8/10
f kgjaoifjdsfsuhsaufahfdsiofz
cool game
The only weakness is the hitbox is only on the index finger, not the palm.
This is still really excellent. I enjoyed it even more than 1st place.
Should've been 1st place lol
Excellent game
At wave 16 gets boring, but otherwise a great game. Could use some balancing.
This 100% deserves 1st place :)
This game is really well designed
Pretty cool game! Really innovative mechanics, please consider releasing a mobile version, it would be so much enjoyable with touch instead of constantly draging the mouse
great game, played until my arm hurts
great game. super addictive
bit too easy but played it for an hour lol great game got to wave 15 but i have to go now ;(
Good game! I stopped after completing wave 23 because it started to get repetitive. But still it was great game to play while I was bored.
Great game! It feels very consistent and satisfying. Very good design job! Keep it up!
Really fun game! the dice throwing mechanice is really refreshing and its just fun to play with them. So much that i tried to play with only red dices so to throw them constantly.
In the start i tried to play with all red dices and it's actually pretty easy. Dices can stomp enemies so even heal effect can still hurt enemies and generally you have so much that you can even build a spike wall so you just need to be a bit fast. I went to 17 wave and gave up beacause i wanted to try something harder
So i went with only 2 dices. I didn't went for 1 dice because since you need to pick 1 dice each wave you need replace old one with new one every time and it would be to random, since you need certain effects on your dices. For exapmle, spikes, ice cubes or nukes are too slow😭 they take time to dissapear, espesially spikes and you can't afford such time since while they stop one line, enemies on the others won't be stopped and will kill you. So ideally you want to have bombs, heals ideally and nukes and ice cubes on the 2nd place for you dice, and your starting dice actually already good enough, since it has 3 bombs 2 heals and ice cube, so you just randomly pick the other dice and try not to die. If you need to place Spike, you better replace it immidiatly with your other dice so it wouldnt last for full time,
With such setup i managed to achieve 11 wave in my first attempt, and that was pretty fun
This has become my go-to game during my work lunch break. I think the gameplay concept is awesome. The frantic chucking of dice onto the board to stop an enemy who just wiped out my front liners is one of my favorite parts. I also enjoy the whole dice management aspect after you reach the max. Its all bout trading off your worst dice till you get a decent main set.
I know this was a short game-jam creation, but I think it could be fleshed out to be an even more amazing game with added locations/visuals, new enemy types(or alternate versions of current ones, i.e a Red Armored Knight with double health or fast Babies) that appear over time, and different modes. Maybe a quest mode that takes you to new grid layouts each 20 waves, like you are moving towards the castle or kingdom that started the fight and take them on at wave 100. Alternatively a dice lock mode where you have to use the dice the game gives you to survive, no choosing.
All in all, this is addicting as hell and I love it for making my downtime more enjoyable. It's just that the set 4-5 enemies that only keep increasing makes it a bit too easy after wave 15. By that time I have a full roster of those heavy hitter skellies and a cannon armada behind them. Once the initial panic toss is over, I've got the full defense set up in about 30 seconds. Nothing gets through.
This game is really fun and I like how the dices are used in the game. It's very creative how not only is it used to decide which summons can be placed on the field but can be used to damage enemies as well. I really like how the randomness is not only based on luck but skill at the same time! I did lose at 15 because I wanted to see if I was able to beat that wave with only red dices but it seems that it was quite hard. Really enjoyed it!